Devlog #5
Voidsent » Devlog















Hello Y'all, I am excited to tell y'all that I've really been busy at work for this game.
Sadly I have decided to us ChatGPT to teach me features that I couldn't implement with out braking my game. Hopefully I could gather enough funding to pay other game developers to remake the coded features of my game. However there are some bugs that I will tell you all about later.
What I did:
- NEW PLAYER ANIMATIONS!!!! (again)
- I found better references to use (I will have a list up on my DooplaDigital account)
- Better Tiles (still a work in progress)
- I used simple references from the internet to help me make some of my Tiles and I love them (I am also watching videos on how to make them without referencing from other people)
- I still need to make more tiles for 0-0 but that will be for next weeks Devlog
- A simple background for 0-0
- this is temporary
- Dashing works now!!!
- I made this with the help of ChatGPT I was able to implement dashing (this will be temporary)
- Wall Climbing/Sliding kinda works
- I made this with the help of ChatGPT I was able to implement Wall Climbing/Sliding (this will be temporary)
- I have incountered a bug with the code though, both the falling animations and the wall sliding animations like to fight each other (I have disabled the wall slide animation as of right now)
- I made this with the help of ChatGPT I was able to implement Wall Climbing/Sliding (this will be temporary)
- 0-0 has gotten a update
- map is now bigger
- Began work on 0-H
- This will be the main hub for the player
What I need to do:
- MORE PLAYER ANIMATIONS!!!!
- What? Just because I am almost done with them doesn't mean I'll stop.
- BETTER BACKGROUNDS!!!!!
- More and better backgrounds
- FIXING THE WALL SLIDE BUG!!!!!
- As it says
- A FREATURE WERE YOU CAN HOOK ENEMIES AND BRING THEM CLOSER TO YOU!!!
- For now on Imma call it a Predator's Chain or a Tether Pull
- A MAIN MENU!!!!!
- It comes this week
- A PLAY TESTABLE DEMO BEFORE THE REAL DEMO/SCHOOL VERSION
- as said, I need to make a Demo so I can start getting feed back
- TURN BASED BOSS FIGHTS WITH EPIC ATTACKS!!!
- This game is kinda based off of Undertale/Deltarune so it kinda fits (it will be hard to implement though)
- A GREAT OST!!!!!
- I'm also new to music creation but I'll try my best
- ENEMIES!!!!
- self explanitory
- COOOOOLLLLL NPCs!!!!!!
- I have ideas
- EVEN MORE MAPS!!!!!!
- I'm planning on having 4-5 worlds/levels in the kinda-full version.
Levels Ideas:
- Slumber (tutorial Segment)
- Levels
- 0-0
- 0-1
- 0-2
- 0-3 (Boss)
- 0-H (main area)
- Levels
- Unadorned
- 1-1
- 1-2
- 1-3
- 1-4 (Boss)
- Ego
- 2-1
- 2-2
- 2-3
- 2-4 (Boss)
- Panic
- 3-1
- 3-2
- 3-3
- 3-4 (Boss)
- Anticipation/Aspirations
- 4-1
- 4-2 (Final Boss)
I do plan on starting to post on mor platforms and if the community grows large enough I might make a discord.
Anyways Thank you all for your support, and please tell me on how much you like the new style of Devlogs.
-Nevolila/DooplaDigital
Get Voidsent
Voidsent
Game should released near summer
| Status | Prototype |
| Authors | Nevolila, DooplaDigital |
| Genre | Platformer |
| Tags | 2D, hac, Indie, Turn-Based Combat |
| Languages | English |
More posts
- End of the school year dev logMay 09, 2025
- Dev-log 4Mar 24, 2025
- Devlog #3Mar 10, 2025
- Devlog #2Mar 02, 2025
- Devlog #1Feb 04, 2025
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